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ElCadaver
Zhentilar Warrior


Joined: 31 Jan 2007
Posts: 24

PostPosted: Fri Feb 02, 2007 3:44 am    Post subject: Scripts Reply with quote

What scripting systems will be used for the server?

ie HCR, MPWC Spawn, NWNX2 etc?
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Thangorn
HDM - Tyrant of Zhentil Keep


Joined: 13 Jul 2006
Posts: 359
Location: Queenstown, New Zealand (GMT +12)

PostPosted: Fri Feb 02, 2007 9:20 am    Post subject: Reply with quote

whatever the alfa standard becomes for our modules. I dont want to bork out whatever base mod scripts alfa uses by using something thats not compliant.
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Thangorn
HDM - Tyrant of Zhentil Keep


Joined: 13 Jul 2006
Posts: 359
Location: Queenstown, New Zealand (GMT +12)

PostPosted: Fri Feb 02, 2007 8:37 pm    Post subject: Reply with quote

To elaborate..

* ALFA has its own version of the Hard Core Ruleset (HCR).

* Ronan has devised a fairly simple but elegant spawn system which I would look to add to as it does not yet include the full functionality I would wish. I may pull apart MPWC spawn and see if there's any functions in there I can butcher and offer up as changes. My forte in NWN1 was NESS so I'm pretty sure I can cobble something together that will do what we require.

* NWNX2 is for NWN1 and doesnt work properly with NWN2 afaik. NWNX4 is under development and I believe it works with NWN2 so far although I havent yet tried it as I still need a puter upgrade to work on such things. We are looking at our options for SQL database support and this is probably what we would use as long as it doesnt bork out ALFA's core scripts.

Due to the fact I cant test and debug anything with my current computer (its just a coupla MHz too slow for NWN2 and I can only build with it), I havent had a good chance to get into playing with some scripts yet. I should be able to get a new machine in a few weeks. So right now all I can do is keep abreast of the situation.
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